![]() ![]() They sound like sped up and gargled voice clips which can be roughly translated to "Let me think about this.", "What are you doing?", "Up!" and "Please put me down!". Instead of speaking like standard turrets, they make unusual chirping sounds similar to that of the Combine Advisor.The developer commentary notes their withdrawing into a cube was initially just to make them be cubical when picked up, but it was so cute they added shaking animations and wide-eyed reactions to the turret to make the player sympathize with their plight.Another strange event is when the player takes it into the Grill, a skin change will convert it to the one without the plate armor before the Frankenturret disappears.The Frankenturrets' skins also change from, if they have their plating on, to losing their plating when being picked up. Because they were excluded from the standard cooperative chambers, whenever a player picks up a Frankenturret from either a community-made chamber or created into the map using console commands, the shaking animations and sounds in single player are not played, resulting in a zombie-like Frankenturret.This can be a nuisance in Wheatley's tests, but placing them so they land on their back negates the problem. After their introduction, they are used in place of normal cubes, with the only major difference between them and the standard cube being that the Frankenturrets will try to hop away if placed right-side up. However, they are shown to be utterly useless for that purpose, only wandering around aimlessly and falling over. He has consulted on toy lines, books, documentaries and TV shows.īut all of that really just sounds snooty and “tootin’ his own horn” – the long and short of it is that Daniel loves toys and he LOVES talking about them.Wheatley designed the Frankenturrets to compensate for his lack of test subjects, having intended to design a cube which could walk on buttons themselves. ![]() ![]() Star Wars blog, Geekologie, G4, CNet and Toy Fare magazine, among many ,, Boing-Boing,, Ain’t It Cool News, the Official Daniel’s content has also been featured on Bloomberg News,, , The Wall Street Journal, The Saturday Evening Post, CNN.com, Daniel was regularly featured on “Attack of the Show” on the G4 network as the primary contributor to their “Mint On Card” segment, and our front page has been linked to from USA Today’s Over the years Daniel and AFi have been sought out as experts in the field. In 2004 he teamed up with his toy buddy Jason “ToyOtter” Geyer and they created their own website Daniel has been quoted in both industry and mass media press outlets. He grew his hobby into a world wide expertise that the industry has embraced. He built relationships with every major toy manufacturer and many sculptors, painters and mold makers. ![]() He started writing a weekly column on the toy industry and action figure for a toy news site and in a years time he tripled the sites daily traffic with his updates, reviews and product features. Since he couldn’t find the information he decided to pursue it himself thinking other people might also be interested in the same news. In 1999 he was confounded by a lack of information and news about some of his favorite toy lines he was collecting. He has been surrounded by collectables ever since. The first line he ever collected was Mego’s World’s Greatest Super Heroes line back in the 70s. The standard White Turret is also available via our website.įor more information about Gaming Heads or to order any of our products, please visit ĪFi founder and Editor-In-Chief Daniel “Julius Marx” Pickett has been around toys his whole life. It won’t be made available anywhere else. The statue will be limited to just 350 units worldwide, and can be ordered exclusively from the Gaming Heads website. The Portal 2 Sunburst Turret will be available worldwide from Q4 2013. It truly is a special and very exciting piece of merchandise that will form the cornerstone of any collection with it’s innovative features. Fitted inside the eye of the statue is a motion sensor to control a light, and even a speaker so that Turret will speak aloud key, iconic phrases from the game whenever movement is detected. It has been crafted to the finest detail using actual assets from the 2011 game, and measures a sizeable 16” tall from the base to the tip of the antenna. This, the second statue in our Portal 2 Turret series, is none other than the striking “Sunburst Turret” from Aperture Laboratories. ![]()
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